Live Webinar hosted on April 8, 2020

Facilitated by: Elise Fujimoto

Presentations by:
Michelle Fujii, Sarah Gilbert,
Yuri Kanamaru, ManMan Mui,
Amy Naylor, Derek Oye,
Ben Pachter, Paul Sakamoto

Arts organizations have been deeply affected by the Shelter in Place policies of the COVID-19 global pandemic. In response to this, we convened a group of organizers who have been bringing their programming online via streaming services such as Livestream, YouTube Live, Zoom Webinar, and more. Our panel will walk you through the process of planning your next “live” event, including platform considerations and lessons learned.

To all of those who attended the live webinar, thank you for your time, interest, and questions! We’ve added a collection of resources below based on those shared in the presentation and some of the questions we received.

Livestream

http://livestream.com/
You can view TCA’s Livestream at: http://livestream.com/taikocommunity

Vimeo’s Livestream is a place to both broadcast and view Livestream events. Broadcast to millions, live in HD with their Platform and encoding products (such as Livestream Studio) and visit livestream.com or any of their free Livestream apps for Roku, Apple TV, iPad, iPhone and Android to watch live sports, news, education, music and more.

The Livestream Blog provides articles and Ebooks full of streaming and digital event planning solutions.

Open Broadcaster System (OBS)

https://obsproject.com/

Open Broadcaster Software is a free and open-source cross-platform streaming and recording program built with Qt and maintained by the OBS Project. As of 2016, the software is now referred to as OBS Studio. There are versions of OBS Studio available for Microsoft Windows, macOS, and Linux distributions.

OBS Studio is equipped with a powerful API, enabling plugins and scripts to provide further customization and functionality specific to your needs. This allows you to utilize native plugins for high performance integrations or scripts written with Lua or Python that interface with existing sources, and work with developers in the streaming community to get more of the features you need with endless possibilities.

Browse some of these community resources in OBS’s Resources section.

Going Live on Social Media Platforms

Many live-streaming options are available through popular social media platforms, including YouTube, Facebook, and Twitter. Click the links below to view the supporting documentation provided by each of these organizations with details on how to make the most of your live-streaming experience on their platform. To stream to multiple platforms simultaneously, you will need to utilize software designed to simulcast, such as OBS’s Restream.

YouTube Live
Facebook Live
Periscope (Twitter)

Twitch

https://www.twitch.tv/

Twitch is “the world’s leading live streaming platform for gamers.” Operated by Twitch Interactive, a subsidiary of Amazon it is a spin-off of the general-interest streaming platform, Justin.tv, primarily focusing on video game live streaming, including broadcasts of eSports competitions, in addition to music broadcasts, creative content, and more recently, “in real life” streams. Content on the site can be viewed either live or via video on demand.

Zoom Webinar

https://zoom.us/webinar

Host online events with up to 100 interactive video participants. Plans range from 100 to 10,000 view-only attendees. Simple and intuitive host controls for presenters and interactive capabilities for attendees from desktops, laptops, mobile devices, and conference rooms make Zoom Webinars a more robust option for streaming with a goal of viewer engagement and interaction.